The serial version works well for smaller analyses but if you plan to run large analyses using many parallel chains, you should use the MPI version instead. Refer to the User Manual, and the INSTALL document on GitHub for help with installation of the program. Works like a charm — I've been upgrading git all the time using this package and never had the slightest problem. My only issue is that it lags slightly behind the latest & greatest supported git package — it's really a pity it's not kept up-to-date with, say, the Linux version.
Stack latest stable version; haskell-stack-git git version; In order to use stack setup with older versions of GHC or on a 32-bit system, you may need the ncurses5-compat-libs AUR package installed. If this package is not installed, Stack may not be able to install older (. Download the latest Production or Daily build of the Houdini version you are looking to install. Run the installer, ensuring to install the License Server component. For Linux you do have the option of installing only the license server sesinetd (sesinetd.install). For Windows and OSX, you must install the full Houdini package. I expected the “make install-openni2” command from libfreenect2’s readme would take care of that stuff, but it does not. The second omission is the troubleshooting stuff on their wiki. In particular, for my specific MacBook, I had to plug the Kinect adapter into the USB port on the left-hand side, NOT the right-hand side, as the device.
So you have a MacBook (or something else that runs OSX) and you want to play with the Kinect sensor, but you’re having trouble because there are about 1 billion sets of wrong instructions on the internet on how to connect this Kinect. Let me save you a little grief.
Hardware
Install Older Version Of Osx
I have the Kinect “v2”, aka Kinect for Xbox One, aka Kinect for Windows, aka (in my case) Model 1520. The instructions below work for my version. The only serious difference if you have the older Kinect should be that you use a different version of libfreenect, but I haven’t tested that.
Software
You have more than one option as far as software goes. If you’re a commercial developer, you might consider trying out Zigfu’s ZDK, which has an OSX-ready image and integrates with several modern packages, including Unity3d, out of the box.
If you’re more of a hobbyist (as I am at the moment) and don’t have the $200 for a Zigfu license, the lovely folks behind the Structure Sensor have taken on maintenance of the OpenNI2 library, including a macOS build. Your first step should be to download the latest version of that library and unzip it somewhere.
Unfortunately, their package isn’t quite complete, and you’ll also need a driver to connect the Kinect (I know, it’s getting old to me too). This is where our ways may diverge, gentle reader, for in my case I discovered that I needed OpenKinect’slibfreenect2, whereas an older sensor would require libfreenect.
Assuming that you’re using the XBox One sensor, you’ll want to read the README.md that comes with your copy of libfreenect2. It contains all the necessary instructions for getting the right tools + dependencies and building all the things.
There are two additional things that are currently left out of their readme file. The first is that when you want to use the OpenNI2 tools, you’ll need to copy the drivers from
libfreenect2/build/lib
into
{bin-folder}/OpenNI2/Drivers
for whatever you’re running. So to run NiViewer, which is in the Tools folder, you’d copy it to
{openni-base-folder}/Tools/OpenNI2/Drivers
I expected the “make install-openni2” command from libfreenect2’s readme would take care of that stuff, but it does not.
The second omission is the troubleshooting stuff on their wiki. In particular, for my specific MacBook, I had to plug the Kinect adapter into the USB port on the left-hand side, NOT the right-hand side, as the device requires USB3, and I had to run Protonect and NiViewer using the “cl” pipeline. The default pipeline setting can be changed by doing this:
export LIBFREENECT2_PIPELINE=cl
You can also pass in the pipeline for Protonect:
Install Older Version Of Os X On Partition
bin/Protonect cl
With that setting in place, you should see a window with 2 (NiViewer) or 4 (Protonect) windows, each capturing different parts of the raw Kinect stream:
Install Specific Version Osx
From here you’re on your own, but I hope you found this at least a bit helpful!